Changelog:Date: November 28, 2003- 3dsmax tools .SM export, named export supports exports of seperated LOD objects (eg. LOD01_LeftWing, LOD01_sidePannel)
- WinRfa File open dialogs, read Only checkboxes have been removed. Smart save, only repacks when the file has changed (save changes button). When changing selection, user is prompted to save changes if there were changes (Yes/No Dialog).
- ALL RFA programs Fixed Crash, Extract mod folder command Disk space is now checked before packing an archive Disk space is now checked before unpacking all files from and archive Read only disk spaces return disk freespace errors now. (unpacking or packing to a CD rom for example)
- SSC editor File open dialogs, read Only checkboxes have been removed. Pressing Enter will no longer exit the program.
- Menu Editor File open dialogs, read Only checkboxes have been removed. Fixed several crash bugs
- Mod Wizard Prompts user with more helpful dialog, if mod with same name exists or invalid characters are used in the mod's name.
Date: November 21, 2003- RFA tools (ALL) Better packing all around (speed, progress updates, large files, disk usage)
- 3dsmax tools Treemesh now has simple triangle sorting (for better transparency appearence in game) Weapon .ske and .baf import/export improved Weapon .ske import will search for and attach itself to Bip01 R Hand properly Weapon .ske and .baf export/import has been modified (there were some mixups with transforms)
Notes/Tips on weapon animations: + Have the player model scene open before importing a weapon's skeleton. + Weapons should have one base model parented to "Bip01 R Hand". + You can add children to the base but try not to add children to the children of the base. + Export weapon .baf animation only of moving children of the base. + The weapon base should always stay fixed to the Right Hand (Try not to animate the base directly).
Date: November 7, 2003- 3dsmax tools Fixed, .rs import blendsource and blenddest Fixed, .sm export dropped faces with certain modifiers present with selected faces Fixed, .sm import collision mesh crash if .sm had no collision model
Date: October 31, 2003- 3dsmax tools FIXED, Animation file export crash when using over 126 frames of animation