New Additions: -------------- - GC_MonCal map and static object resources added. - E-Wing Fighter Craft - Imperial Wave Skimmer - Rebel Amphibian - Refitted Rebel Gunship - R2-D2 Ground Unit - Imperial Landing Craft - Mon Cal player model
0.32 Fixes and Adjustments: ------- - New Lancer Frigate Interior. - AV Hand weapons carry more ammo, better accuracy, more power, but travel much slower. - New effect for AV rockets. - Cloud Bus Collision fixed to prevent shooting through windshield. - Judicator Right Tram car spawn adjusted so it's not in the wall. - New Landspeeder Drive Code. - New sounds for several fighter craft. - Fixed a bug in Tanaab which prevented imperial victory. - Heavy Assault damage adjusted against large craft. - Fixed a bug that caused the game to crash if another player was standing on a droid spawn. - Elevators in Judicator now auto stop on the bridge floor. - Cloudbus Spawns in Bespin now spawn 2 buses each, lowering wait times. - Two new projectile damage types added. - Tie Bomber Damage increased against infantry and light targets. - Tie Bomb drop speed reduced for better aiming. - Grenade pack added to Judicator. - Capital ships will no longer move into the lower grid boundary and get "stuck". - Capital ships no longer sink when not being crewed. - The flag closest to the rebels in Judicator now starts as Neutral. - Judicator now has ticket reduction for each side, depending on which bases are controlled. (Note: Controling the bridge as rebels will always cause imperial ticket drop). - Ammo types added to weapons, which now allows refueling at certain locations. - ATST and several other vehicles now carry a limited ammunition. - Both Engineer classes now carry grenades and Explosion packs. -Empire and Rebel. - Probe Droid collisions reduced greatly, proper armor added, health adjusted. - Mouse Droid Network info optimized. - Spawner for Tie-Advanced on Death Star adjusted so it spawns quicker. - Launching from the bay of the NebulonB Frigate is now much easier. - ATST Side gunner now has a better range of motion, new projectile type. - New Mouse droid hud added. - Gunship spawn added to Tatooine. - Imperial Tie spawn added to 2nd hanger in Tatooine, linked to Cantina. - Imperial Lambda in Tatooine given mobile spawn Point. - Knifes added to all classes on Judicator. - TL Range of motion adjusted, can shoot higher. - Death Star Objective now easier to hit from inside trench, harder from outside. - Beggars Canyon Valleys have been smoothed out. - Sniper damage turned up for both weapons. - Accuracy adjusted on Heavy Infantry Weapons, Damage over range added, so they are weaker at distance, more powerful within 50 meters. - Damage over range adjusted on other weapons and larger vehicles as well. Closer is better. - Unnecessary files removed from standardmesh.rfa. - Bug with calling .sm.sm file removed. - New sounds added for all Capital Ships. - Engineers now repair slightly faster. - Sail Barge Deck gun adjusted, fires faster and turns more accurate. - The grids in space maps are now visible down to 40% texture quality. -Look slightly different in 100%. - Slave 1 health increased, second seat given bombs, and given new missle type. - Hoth ticket reduction changed.